![]() Co-op is just playing the story with a friend which makes it vastly easier to get three stars. Learning and memorising each colour to each button was challenging early on since they basically throw you into the game, but the game flows better once you do.īlink: Rogues also has multiplayer, whether it be PvP or co-op via the story and it can be quite fun… for a couple of hours. These other weapons have ammo as well, but the enemies drop so much restock ammo that running out was never an issue. ![]() Your ship auto-fires at all times, but you also have three other weapons on X, Y and B that shoot orange, red and purple projectiles that will take out the enemy with the matching coloured shield. It also doesn’t help that the tutorial is rather short and generally unhelpful, you only start to pick it up by continuously failing in the beginning levels. While the controls feel good, they can be confusing when first picking up the controller. Getting three stars is nearly impossible on the first run because you will never know where enemies will be initially, but if you’re determined, you can replay the level and learn the patterns to make sure you get them all. It usually goes: one star is 50% enemies taken out, two stars is 75% and three stars is 100%. The goal for each level is to get at least one star, with the stars based on the percentage of how many enemies you've taken out. There is a strategy to blinking since you will appear in the exact spot in the other lane, so you can easily kill yourself by blinking into enemy fire or right on top of a ship if you blink too hastily. You apply which ability you want at the beginning of each level. For example, you could have the double damage ability applied on one lane and invulnerability in the other so each time you blink to the respective lane, that ability will activate (as long as the timer for each ability resets as well). The ability to teleport between each lane is known as ‘blink’ and all upgrades you receive change how you blink to each lane. It adds an extra level of challenge that almost makes it feel impossible at first, but as you go through the story and unlock more upgrades, you’ll start to see the flow of how you should be tackling levels. It doesn’t help that the writing is poor as well with cringy dating app jokes and such, but the story isn’t really the focus for this game.īlink: Rogues is unique when it comes to other top-down shooters because of its dual-lane which essentially splits the screen in half and hits you with enemies in both lanes. ![]() If you have seen a similar plot in the past, you’ll most likely see where it’s going early on and because of that you never really gain interest in it. After initially refusing, Tanya sends you pictures of your brother and she will only reveal what she knows if you help. ![]() You play as Lucas Ahalla who is – of course – one of the best pilots around as you get a call from Tanya Blaze, a recruiter from a space army named VOID HQ, asking for help on a few missions. The story for Blink: Rogues is rather generic and is told entirely through easily missable text-based dialogue delivered at the start of each mission, but you wouldn’t be missing much if you did ignore it. It may seem simple at first glance, but it takes a lot of patience to get Blink: Rogues right. Reviews // 12th Mar 2020 - 3 years ago // By Richard Shivdarsan Blink: Rogues Reviewīlink: Rogues is a top-down shooter from developer Fox Dive Studios that aims to bring a chaotic twist to the genre with the addition of two lanes instead of one.
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